Package com.jme3.bullet.animation


package com.jme3.bullet.animation
A dynamic animation control and some associated classes.
  • Class
    Description
    Link an attachments node to a jointed rigid body in a ragdoll.
    Link an animated bone in an Armature/Skeleton to a jointed rigid body in a ragdoll.
    Enumerate algorithms to locate the center of mass for a PhysicsLink.
    Report the completion of an operation.
    Configure a DynamicAnimControl and access its configuration.
    Access a DynamicAnimControl at the PhysicsLink level once it's been added to a Spatial.
    Before adding this Control to a Spatial, configure it by invoking DacConfiguration.link(java.lang.String, float, com.jme3.bullet.animation.RangeOfMotion) for each bone that should have its own rigid body.
    An abstract inverse kinematics (IK) controller for a PhysicsLink in dynamic mode.
    A Constraint used for inverse kinematics (as opposed to joining bones and/or attachments).
    Enumerate submodes for a link in kinematic mode.
    Configuration data for a PhysicsLink, not including the bone name, attached model, or RangeOfMotion.
    Enumerate algorithms to determine the mass for a PhysicsLink.
    The abstract base class used by DynamicAnimControl to link pieces of a JME model to their corresponding collision objects in a ragdoll.
    Helper control for DynamicAnimControl, to hide armature modifications from an AnimComposer.
    Interface to receive notifications whenever a linked rigid body in a DynamicAnimControl collides with another physics object.
    Utility methods used by DynamicAnimControl and associated classes.
    A range-of-motion preset for a ragdoll joint.
    Enumerate algorithms to create a CollisionShape for a PhysicsLink.
    Link the torso of an animated model to a rigid body in a ragdoll.