Package com.jme3.bullet.animation
package com.jme3.bullet.animation
A dynamic animation control and some associated classes.
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ClassDescriptionLink an attachments node to a jointed rigid body in a ragdoll.Link an animated bone in an Armature/Skeleton to a jointed rigid body in a ragdoll.Enumerate algorithms to locate the center of mass for a PhysicsLink.Report the completion of an operation.Configure a DynamicAnimControl and access its configuration.Access a DynamicAnimControl at the PhysicsLink level once it's been added to a Spatial.Before adding this Control to a Spatial, configure it by invoking
DacConfiguration.link(java.lang.String, float, com.jme3.bullet.animation.RangeOfMotion)
for each bone that should have its own rigid body.An abstract inverse kinematics (IK) controller for a PhysicsLink in dynamic mode.A Constraint used for inverse kinematics (as opposed to joining bones and/or attachments).Enumerate submodes for a link in kinematic mode.Configuration data for a PhysicsLink, not including the bone name, attached model, or RangeOfMotion.Enumerate algorithms to determine the mass for a PhysicsLink.The abstract base class used by DynamicAnimControl to link pieces of a JME model to their corresponding collision objects in a ragdoll.Helper control for DynamicAnimControl, to hide armature modifications from an AnimComposer.Interface to receive notifications whenever a linked rigid body in a DynamicAnimControl collides with another physics object.Utility methods used by DynamicAnimControl and associated classes.A range-of-motion preset for a ragdoll joint.Enumerate algorithms to create a CollisionShape for a PhysicsLink.Link the torso of an animated model to a rigid body in a ragdoll.