Class PhysicsLink

java.lang.Object
com.jme3.bullet.animation.PhysicsLink
All Implemented Interfaces:
com.jme3.export.Savable, com.jme3.util.clone.JmeCloneable, Cloneable
Direct Known Subclasses:
AttachmentLink, BoneLink, TorsoLink

public abstract class PhysicsLink extends Object implements com.jme3.util.clone.JmeCloneable, com.jme3.export.Savable
The abstract base class used by DynamicAnimControl to link pieces of a JME model to their corresponding collision objects in a ragdoll. Subclasses include: AttachmentLink, BoneLink, and TorsoLink. The links in each DynamicAnimControl form a hierarchy with the TorsoLink at its root.
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    static final Logger
    message logger for this class
  • Constructor Summary

    Constructors
    Modifier
    Constructor
    Description
    protected
    No-argument constructor needed by SavableClassUtil.
  • Method Summary

    Modifier and Type
    Method
    Description
    void
    Add an IK controller.
    protected void
    blendToKinematicMode(float blendInterval)
    Begin blending this link to a purely kinematic mode.
    Read the name of the corresponding skeleton bone or armature joint.
    void
    cloneFields(com.jme3.util.clone.Cloner cloner, Object original)
    Callback from Cloner to convert this shallow-cloned link into a deep-cloned one, using the specified Cloner and original to resolve copied fields.
    int
    Count this link's immediate children in the link hierarchy.
    float
    Read the average density of the rigid body.
    void
    Disable all IK controllers.
    protected abstract void
    Update this link in Dynamic mode, setting the linked bone's transform based on the transform of the rigid body.
    abstract void
    freeze(boolean forceKinematic)
    Immediately freeze this link.
    final com.jme3.anim.Joint
    Access the corresponding armature joint.
    final com.jme3.animation.Bone
    Access the corresponding skeleton bone.
    Access the control that manages this link.
    Access the joint between this link's rigid body and that of its parent.
    Access this link's parent/manager in the link hierarchy.
    Access the linked rigid body.
    boolean
    Test whether the link is in kinematic mode.
    boolean
    Test whether the attached model (if any) has been released.
    Create a shallow clone for the JME cloner.
    protected void
    kinematicUpdate(float tpf)
    Update this link in blended Kinematic mode.
    float
    Read the kinematic weight of this link.
    Enumerate this link's immediate children in the link hierarchy.
    Enumerate inverse-kinematics controllers for this link.
    protected com.jme3.math.Vector3f
    localOffset(com.jme3.math.Vector3f storeResult)
    Copy the local offset of this link.
    abstract String
    Unambiguously identify this link by name, within its DynamicAnimControl.
    com.jme3.math.Transform
    physicsTransform(com.jme3.math.Transform storeResult)
    Calculate a physics transform for the rigid body (to match the skeleton bone).
    void
    read(com.jme3.export.JmeImporter importer)
    De-serialize this link from the specified importer, for example when loading from a J3O file.
    boolean
    Remove an IK controller.
    void
    setDynamic(com.jme3.math.Vector3f uniformAcceleration)
    Immediately put this link into dynamic mode.
    protected final void
    Assign a physics joint to this link, or cancel the assigned joint.
    protected final void
    Assign the parent/manager for this link.
    void
    Immediately put this link (and all its controllers) into ragdoll mode.
    protected void
    Replace the rigid body for this link.
    com.jme3.math.Vector3f
    velocity(com.jme3.math.Vector3f storeResult)
    Copy the body's linear velocity, or an estimate thereof.
    void
    write(com.jme3.export.JmeExporter exporter)
    Serialize this link to the specified exporter, for example when saving to a J3O file.

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Field Details

    • logger

      public static final Logger logger
      message logger for this class
  • Constructor Details

    • PhysicsLink

      protected PhysicsLink()
      No-argument constructor needed by SavableClassUtil.
  • Method Details

    • addIKController

      public void addIKController(IKController controller)
      Add an IK controller.
      Parameters:
      controller - the controller to add (not null, alias created)
    • boneName

      public String boneName()
      Read the name of the corresponding skeleton bone or armature joint.
      Returns:
      the bone/joint name (not null)
    • countChildren

      public int countChildren()
      Count this link's immediate children in the link hierarchy.
      Returns:
      the count (≥0)
    • density

      public float density()
      Read the average density of the rigid body.
      Returns:
      the density (>0)
    • disableAllIKControllers

      public void disableAllIKControllers()
      Disable all IK controllers.
    • freeze

      public abstract void freeze(boolean forceKinematic)
      Immediately freeze this link.
      Parameters:
      forceKinematic - true→force to kinematic mode, false→preserve mode
    • getArmatureJoint

      public final com.jme3.anim.Joint getArmatureJoint()
      Access the corresponding armature joint.
      Returns:
      the pre-existing instance, or null if none
    • getBone

      public final com.jme3.animation.Bone getBone()
      Access the corresponding skeleton bone.
      Returns:
      the pre-existing instance, or null if none
    • getControl

      public DacLinks getControl()
      Access the control that manages this link.
      Returns:
      the pre-existing instance (not null)
    • getJoint

      public PhysicsJoint getJoint()
      Access the joint between this link's rigid body and that of its parent.
      Returns:
      the pre-existing instance, or null for the torso
    • getParent

      public PhysicsLink getParent()
      Access this link's parent/manager in the link hierarchy.
      Returns:
      the link, or null if none
    • getRigidBody

      public final PhysicsRigidBody getRigidBody()
      Access the linked rigid body.
      Returns:
      the pre-existing instance (not null)
    • isKinematic

      public boolean isKinematic()
      Test whether the link is in kinematic mode.
      Returns:
      true if kinematic, or false if purely dynamic
    • isReleased

      public boolean isReleased()
      Test whether the attached model (if any) has been released.
      Returns:
      false unless this is an AttachmentLink
    • kinematicWeight

      public float kinematicWeight()
      Read the kinematic weight of this link.
      Returns:
      0 if purely dynamic, 1 if purely kinematic
    • listChildren

      public PhysicsLink[] listChildren()
      Enumerate this link's immediate children in the link hierarchy.
      Returns:
      a new array (not null)
    • listIKControllers

      public IKController[] listIKControllers()
      Enumerate inverse-kinematics controllers for this link.
      Returns:
      a new array of pre-existing instances
    • name

      public abstract String name()
      Unambiguously identify this link by name, within its DynamicAnimControl.
      Returns:
      a text string (not null, not empty)
    • physicsTransform

      public com.jme3.math.Transform physicsTransform(com.jme3.math.Transform storeResult)
      Calculate a physics transform for the rigid body (to match the skeleton bone).
      Parameters:
      storeResult - storage for the result (modified if not null)
      Returns:
      the calculated transform (in physics-space coordinates, either storeResult or a new transform, not null)
    • removeIKController

      public boolean removeIKController(IKController controller)
      Remove an IK controller.
      Parameters:
      controller - the controller to remove (not null, unaffected)
      Returns:
      true if successful, otherwise false
    • setDynamic

      public void setDynamic(com.jme3.math.Vector3f uniformAcceleration)
      Immediately put this link into dynamic mode. The control must be "ready".
      Parameters:
      uniformAcceleration - the uniform acceleration vector to apply (in physics-space coordinates, not null, unaffected)
    • setRagdollMode

      public void setRagdollMode()
      Immediately put this link (and all its controllers) into ragdoll mode.
    • velocity

      public com.jme3.math.Vector3f velocity(com.jme3.math.Vector3f storeResult)
      Copy the body's linear velocity, or an estimate thereof.
      Parameters:
      storeResult - storage for the result (modified if not null)
      Returns:
      a new velocity vector (psu/sec in physics-space coordinates)
    • blendToKinematicMode

      protected void blendToKinematicMode(float blendInterval)
      Begin blending this link to a purely kinematic mode.
      Parameters:
      blendInterval - the duration of the blend interval (in seconds, ≥0)
    • dynamicUpdate

      protected abstract void dynamicUpdate()
      Update this link in Dynamic mode, setting the linked bone's transform based on the transform of the rigid body.
    • kinematicUpdate

      protected void kinematicUpdate(float tpf)
      Update this link in blended Kinematic mode.
      Parameters:
      tpf - the time interval between frames (in seconds, ≥0)
    • localOffset

      protected com.jme3.math.Vector3f localOffset(com.jme3.math.Vector3f storeResult)
      Copy the local offset of this link.
      Parameters:
      storeResult - storage for the result (modified if not null)
      Returns:
      the offset (in bone local coordinates, either storeResult or a new vector, not null)
    • setJoint

      protected final void setJoint(PhysicsJoint joint)
      Assign a physics joint to this link, or cancel the assigned joint.
      Parameters:
      joint - (may be null, alias created)
    • setParent

      protected final void setParent(PhysicsLink parent)
      Assign the parent/manager for this link.
      Parameters:
      parent - the link to use (not null, alias created)
    • setRigidBody

      protected void setRigidBody(PhysicsRigidBody body)
      Replace the rigid body for this link.
      Parameters:
      body - the rigid body to use (not null, alias created)
    • cloneFields

      public void cloneFields(com.jme3.util.clone.Cloner cloner, Object original)
      Callback from Cloner to convert this shallow-cloned link into a deep-cloned one, using the specified Cloner and original to resolve copied fields.
      Specified by:
      cloneFields in interface com.jme3.util.clone.JmeCloneable
      Parameters:
      cloner - the Cloner that's cloning this link (not null)
      original - the instance from which this link was shallow-cloned (unused)
    • jmeClone

      public PhysicsLink jmeClone()
      Create a shallow clone for the JME cloner.
      Specified by:
      jmeClone in interface com.jme3.util.clone.JmeCloneable
      Returns:
      a new instance
    • read

      public void read(com.jme3.export.JmeImporter importer) throws IOException
      De-serialize this link from the specified importer, for example when loading from a J3O file.
      Specified by:
      read in interface com.jme3.export.Savable
      Parameters:
      importer - (not null)
      Throws:
      IOException - from the importer
    • write

      public void write(com.jme3.export.JmeExporter exporter) throws IOException
      Serialize this link to the specified exporter, for example when saving to a J3O file.
      Specified by:
      write in interface com.jme3.export.Savable
      Parameters:
      exporter - (not null)
      Throws:
      IOException - from the exporter