An overview of the demo applications
Demo apps are provided to showcase certain features of Jolt JNI. The following apps are found in the com.github.stephengold.sportjolt.javaapp.demo package of the Sport-Jolt "java-apps" sub-project:
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NewtonsCradle
demonstrates dynamic restitution and distance constraints -
Pachinko
demonstrates compound shapes and 2-D physics -
ThousandCubes
demonstrates stacking cubes and launching projectiles
User interface
The demo apps are controlled primarily by keyboard input.
The descriptions below assume a keyboard with the "US" (QWERTY) layout. On keyboards with other layouts, the keys may be labeled differently. |
For convenience, the mapping of keys to actions is partly standardized. In all demo apps:
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. and Pause toggle the simulation between running and paused,
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C dumps the camera’s position to the console, and
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Esc ends the app.
For camera control, all demo apps use DragLMB
rotation mode.
This means you can rotate the camera by dragging with the left mouse button.
Furthermore:
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W and S dolly the camera forward and back, respectively,
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A and D dolly the camera left and right, respectively,
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Q raises the camera, and
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Z lowers the camera.
Additional mappings are specific to each app:
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In
NewtonsCradle
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F1, 1, and Numpad1 restart with a single ball
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F2, 2, and Numpad2 restart with 2 balls
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F3, 3, and Numpad3 restart with 3 balls
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F4, 4, and Numpad4 restart with 4 balls
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F5, 5, and Numpad5 restart with 5 balls
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In
Pachinko
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F4, 4, and Numpad4 restart with 4 rows of pins
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F5, 5, and Numpad5 restart with 5 rows of pins
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F6, 6, and Numpad6 restart with 6 rows of pins
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F7, 7, and Numpad7 restart with 7 rows of pins
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F8, 8, and Numpad8 restart with 8 rows of pins
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F9, 9, and Numpad9 restart with 9 rows of pins
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In
ThousandCubes
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E launch a red ball
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