An overview of the demo applications
Demo applications are provided to showcase certain features of Minie. The following demos are found in the "jme3utilities.minie.test" package of the MinieExamples subproject:
-
BalanceDemo
demonstrates ragdolls that balance their weight between 2 feet -
BuoyDemo
demonstrates ragdolls with buoyancy -
ConveyorDemo
demonstrates contact-point modifications -
DropTest
(also known asMultiSphereDemo
) demonstrates falling rigid bodies with various shapes -
ForceDemo
demonstrates forces, torques, and impulses applied in zero gravity -
JointDemo
demonstrates a crawling robot composed of boxes and 6-DOF joints -
NewtonsCradle
demonstrates dynamic restitution and point-to-point joints -
Pachinko
demonstrates compound collision shapes and 2-D physics -
PoolDemo
demonstrates 3 kinds of dynamic friction -
RopeDemo
demonstrates simulation of ropes usingDynamicAnimControl
-
SeJointDemo
demonstrates various kinds of single-ended physics joints -
SplitDemo
demonstrates dynamic splitting of rigid bodies -
SweepDemo
demonstrates the use ofsweepTest()
to detect of sword hits -
TargetDemo
demonstrates shooting balls at various targets -
TestDac
demonstratesDynamicAnimControl
applied to various models -
TestGearJoint
demonstrates a gear joint -
TestSoftBody
demonstrates soft-body physics withoutSoftBodyControl
-
TestSoftBodyControl
demonstrates soft-body physics usingSoftBodyControl
-
TrackDemo
demonstrates inverse kinematics usingIKController
-
WatchDemo
demonstrates head/eye inverse kinematics for various models -
Windlass
demonstrates rope simulation using rigid bodies
(Not all applications in the package are intended as demos; those not listed above are primarily for testing purposes.)
For some of the demos, video walkthrus are available from YouTube.
User interface
The demos are controlled primarily by keyboard input. Each includes a help node that displays a brief description of each key’s function.
The descriptions below assume a keyboard with the "US" (QWERTY) layout. On keyboards with other layouts, the keys may be labeled differently: refer to the help nodes for localized key labels. |
For convenience, the mapping of keys to actions is partly standardized. In most demos:
-
H toggles the help node between minimized and full-sized versions,
-
F5 toggles visibility of the render-statistics overlay,
-
O dumps the physics space to the console,
-
C dumps the camera’s position to the console, and
-
Esc ends the application.
For camera control, all demos use
the standard FlyByCamera
with setDragToRotate(true)
.
This means you can rotate the camera
by dragging with the left mouse button (LMB).
Furthermore:
-
W and S dolly the camera forward and back, respectively,
-
A and D dolly the camera left and right, respectively,
-
Q and ↑ raise the camera, and
-
Z and ↓ lower the camera.
Some of the demos (such as DropTest
and TargetDemo
)
rely entirely on debug visualization to render the physics objects.
Others (such as TestDac
and PoolDemo
) use physics controls.
When physics controls are in use,
/ toggles debug visualization on and off.