Package | Description |
---|---|
com.jme3.bullet |
PhysicsSpace and some associated classes and interfaces.
|
com.jme3.bullet.animation |
A dynamic animation control and some associated classes.
|
com.jme3.bullet.collision |
Classes and interfaces associated with physics-oriented collision detection
and ray/sweep tests.
|
com.jme3.bullet.collision.shapes |
Collision shapes, used to describe the shapes of Bullet collision objects
other than soft bodies.
|
com.jme3.bullet.collision.shapes.infos |
Auxiliary classes that relate to collision shapes.
|
com.jme3.bullet.control |
Physics controls, used to link Bullet collision objects to particular
spatials in a jMonkeyEngine scene graph.
|
com.jme3.bullet.debug |
Visualize physics objects for debugging.
|
com.jme3.bullet.joints |
Physics joints based on Bullet's btTypedConstraint.
|
com.jme3.bullet.joints.motors |
Classes that provide access to the motors in a SixDofJoint or New6Dof.
|
com.jme3.bullet.objects |
Collision-object classes.
|
com.jme3.bullet.objects.infos |
Auxiliary classes that relate to collision objects.
|
com.jme3.bullet.util |
Utility classes for Bullet physics and related classes.
|
jme3utilities.minie |
Bullet physics support for jMonkeyEngine3.
|
vhacd |
Java API for Khaled Mamou’s Volumetric-Hierarchical Approximate Convex
Decomposition (V-HACD) algorithm.
|