Package com.jme3.bullet
package com.jme3.bullet
PhysicsSpace and some associated classes and interfaces.
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ClassDescriptionTuning parameters for a CollisionSpace, based on Bullet's btDefaultCollisionConstructionInfo.A Bullet-JME collision space with its own
btCollisionWorld
.A MultiBodySpace that supports deformables, with its ownbtDeformableMultiBodyDynamicsWorld
.Enumerate algorithms to generate a solid object from voxels (native name: FillMode).An articulated rigid body based on Bullet'sbtMultiBody
.Enumerate the types of joints in a MultiBody (native name: eFeatherstoneJointType).A single link in a MultiBody, based on Bullet'sbtMultibodyLink
.A PhysicsSpace that supports multibodies, with its ownbtMultiBodyDynamicsWorld
.An abstract class to represent a native (Bullet) physics object.A PhysicsSpace that supports soft bodies, with its ownbtSoftRigidDynamicsWorld
.A CollisionSpace to simulate dynamic physics, with its ownbtDiscreteDynamicsWorld
.Enumerate the available accelerators for broadphase collision detection.Callback interface from the physics thread, used to clear/apply forces.Named flags for use with a ray test.Enumerate the orders in which axis rotations can be applied (native enum: RotateOrder).Physics-simulation parameters that can be customized for each PhysicsSoftBody, based on Bullet'sbtSoftBodyWorldInfo
.Parameters used by the contact-and-constraint solver, based on Bullet's btContactSolverInfo.Named mode bits for contact-and-constraint solvers, based on btSolverMode.Enumerate the available contact-and-constraint solvers.