Class PhysicsSpace
- All Implemented Interfaces:
ContactListener
,Comparable<NativePhysicsObject>
- Direct Known Subclasses:
MultiBodySpace
,PhysicsSoftSpace
btDiscreteDynamicsWorld
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Nested Class Summary
Modifier and TypeClassDescriptionstatic enum
Enumerate the available accelerators for broadphase collision detection. -
Field Summary
Modifier and TypeFieldDescriptionstatic final int
index of the X axisstatic final int
index of the Y axisstatic final int
index of the Z axisstatic final Logger
message logger for this classFields inherited from class com.jme3.bullet.CollisionSpace
loggerC
Fields inherited from class com.jme3.bullet.NativePhysicsObject
loggerN
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Constructor Summary
ConstructorDescriptionPhysicsSpace
(PhysicsSpace.BroadphaseType broadphaseType) Instantiate a PhysicsSpace with sequential-impulse solvers.PhysicsSpace
(Vector3f worldMin, Vector3f worldMax) Instantiate a PhysicsSpace with an AXIS_SWEEP_3 broadphase accelerator and sequential-impulse solvers.PhysicsSpace
(Vector3f worldMin, Vector3f worldMax, PhysicsSpace.BroadphaseType broadphaseType) Instantiate a PhysicsSpace with sequential-impulse solvers.PhysicsSpace
(Vector3f worldMin, Vector3f worldMax, PhysicsSpace.BroadphaseType broadphaseType, int numSolvers) Instantiate a PhysicsSpace with the specified number of sequential-impulse solvers.PhysicsSpace
(Vector3f worldMin, Vector3f worldMax, PhysicsSpace.BroadphaseType broadphaseType, int numSolvers, CollisionConfiguration configuration) Instantiate a PhysicsSpace with the specified number of sequential-impulse solvers.PhysicsSpace
(Vector3f worldMin, Vector3f worldMax, PhysicsSpace.BroadphaseType broadphaseType, SolverType solverType) Instantiate a PhysicsSpace with the specified contact-and-constraint solver.PhysicsSpace
(Vector3f worldMin, Vector3f worldMax, PhysicsSpace.BroadphaseType broadphaseType, SolverType solverType, CollisionConfiguration configuration) Instantiate a PhysicsSpace with the specified contact-and-constraint solver. -
Method Summary
Modifier and TypeMethodDescriptionvoid
activateAll
(boolean forceFlag) Activate all rigid bodies in the space.void
Add the specified object to the space.void
Add the specified collision object to the space.void
addJoint
(PhysicsJoint joint) Add the specified PhysicsJoint to the space.void
addTickListener
(PhysicsTickListener listener) Register the specified tick listener with the space.boolean
Test whether the specified collision object is added to the space.boolean
contains
(PhysicsJoint joint) Test whether the specified PhysicsJoint is added to the space.int
Count the joints in the space.int
Count the collision manifolds in the space.int
Count the rigid bodies in the space, including vehicles.int
Count how many tick listeners are registered with the space.protected void
create()
Must be invoked on the designated physics thread.void
destroy()
Remove all collision objects and physics joints.float
Return the simulation accuracy: the time step used when maxSubSteps>0.Enumerate physics characters that have been added to the space and not yet removed.getGravity
(Vector3f storeResult) Copy the gravitational acceleration for newly-added bodies.Enumerate physics joints that have been added to the space and not yet removed.protected Map<Long,
PhysicsJoint> Access the map from native IDs to physics joints.Enumerate collision objects that have been added to the space and not yet removed.static PhysicsSpace
Access the PhysicsSpace running on this thread.Enumerate rigid bodies (including vehicles) that have been added to this space and not yet removed.Access parameters used by the contact-and-constraint solver.Return the type of contact-and-constraint solver in use.Enumerate physics vehicles that have been added to the space and not yet removed.protected static int
getWorldType
(long spaceId) Determine the type of the underlying btDynamicsWorld.protected void
Initialize the solverInfo field during create().boolean
Test whether CCD checks for collisions with static and kinematic bodies (native field: m_ccdWithStaticOnly).boolean
isEmpty()
Test whether the space is empty.boolean
Test whether the space uses Speculative Contact Restitution (native field: m_applySpeculativeContactRestitution).long[]
Enumerate the native IDs of all collision manifolds in the space.int
Return the maximum number of simulation steps per frame.float
Return the maximum time step (imposed when maxSubSteps=0).void
onContactEnded
(long manifoldId) Invoked by native code immediately after a contact manifold is destroyed.void
onContactProcessed
(PhysicsCollisionObject pcoA, PhysicsCollisionObject pcoB, long pointId) Invoked by native code immediately after a contact point is refreshed without being destroyed.void
onContactStarted
(long manifoldId) Invoked by native code immediately after a contact manifold is created.void
Remove the specified object from the space.void
Remove the specified collision object from the space.void
removeJoint
(PhysicsJoint joint) Remove the specified PhysicsJoint from the space.void
removeTickListener
(PhysicsTickListener listener) De-register the specified tick listener.void
setAccuracy
(float accuracy) Alter the accuracy (time step used when maxSubSteps>0).void
setCcdWithStaticOnly
(boolean setting) Alter whether CCD checks for collisions with static and kinematic bodies (native field: m_ccdWithStaticOnly).void
setGravity
(Vector3f gravity) Alter the gravitational acceleration acting on newly-added bodies.void
setMaxSubSteps
(int steps) Alter the maximum number of simulation steps per frame.void
setMaxTimeStep
(float maxTimeStep) Alter the maximum time step (imposed when maxSubSteps=0).void
update
(float timeInterval) Update the space.void
update
(float timeInterval, int maxSteps) Update the space.void
update
(float timeInterval, int maxSteps, boolean doEnded, boolean doProcessed, boolean doStarted) Update the space.protected void
Replace the existing contact-and-constraint solver with a new one of the correct type.void
useScr
(boolean setting) Alter whether the space uses Speculative Contact Restitution (native field: m_applySpeculativeContactRestitution).Methods inherited from class com.jme3.bullet.CollisionSpace
contactTest, countCollisionObjects, countSolvers, getBroadphaseType, getCollisionSpace, getConfiguration, getGhostObjectList, getRayTestFlags, getWorldMax, getWorldMin, hasClosest, hasContact, initThread, isForceUpdateAllAabbs, isUsingDeterministicDispatch, jniEnvId, needsCollision, pairTest, rayTest, rayTest, rayTestDp, rayTestRaw, rayTestRaw, setForceUpdateAllAabbs, setLocalThreadPhysicsSpace, setRayTestFlags, sweepTest, useDeterministicDispatch
Methods inherited from class com.jme3.bullet.NativePhysicsObject
compareTo, countTrackers, dumpTrackers, equals, freeUnusedObjects, hasAssignedNativeObject, hashCode, nativeId, reassignNativeId, setNativeId, setNativeIdNotTracked, toString, unassignNativeObject
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Field Details
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AXIS_X
public static final int AXIS_Xindex of the X axis- See Also:
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AXIS_Y
public static final int AXIS_Yindex of the Y axis- See Also:
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AXIS_Z
public static final int AXIS_Zindex of the Z axis- See Also:
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logger
message logger for this class
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Constructor Details
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PhysicsSpace
Instantiate a PhysicsSpace with sequential-impulse solvers. Must be invoked on the designated physics thread.- Parameters:
broadphaseType
- which broadphase accelerator to use (not null)
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PhysicsSpace
Instantiate a PhysicsSpace with an AXIS_SWEEP_3 broadphase accelerator and sequential-impulse solvers. Must be invoked on the designated physics thread.- Parameters:
worldMin
- the desired minimum coordinate values (not null, unaffected)worldMax
- the desired maximum coordinate values (not null, unaffected)
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PhysicsSpace
public PhysicsSpace(Vector3f worldMin, Vector3f worldMax, PhysicsSpace.BroadphaseType broadphaseType) Instantiate a PhysicsSpace with sequential-impulse solvers. Must be invoked on the designated physics thread.- Parameters:
worldMin
- the desired minimum coordinate values (not null, unaffected, default=(-10k,-10k,-10k))worldMax
- the desired maximum coordinate values (not null, unaffected, default=(10k,10k,10k))broadphaseType
- which broadphase accelerator to use (not null)
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PhysicsSpace
public PhysicsSpace(Vector3f worldMin, Vector3f worldMax, PhysicsSpace.BroadphaseType broadphaseType, int numSolvers) Instantiate a PhysicsSpace with the specified number of sequential-impulse solvers. Must be invoked on the designated physics thread.- Parameters:
worldMin
- the desired minimum coordinate values (not null, unaffected, default=(-10k,-10k,-10k))worldMax
- the desired maximum coordinate values (not null, unaffected, default=(10k,10k,10k))broadphaseType
- which broadphase accelerator to use (not null)numSolvers
- the desired number of solvers in the thread-safe pool (≥1, ≤64, default=numThreads)
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PhysicsSpace
public PhysicsSpace(Vector3f worldMin, Vector3f worldMax, PhysicsSpace.BroadphaseType broadphaseType, int numSolvers, CollisionConfiguration configuration) Instantiate a PhysicsSpace with the specified number of sequential-impulse solvers. Must be invoked on the designated physics thread.- Parameters:
worldMin
- the desired minimum coordinate values (not null, unaffected, default=(-10k,-10k,-10k))worldMax
- the desired maximum coordinate values (not null, unaffected, default=(10k,10k,10k))broadphaseType
- which broadphase accelerator to use (not null)numSolvers
- the desired number of solvers in the thread-safe pool (≥1, ≤64, default=numThreads)configuration
- the desired configuration (not null)
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PhysicsSpace
public PhysicsSpace(Vector3f worldMin, Vector3f worldMax, PhysicsSpace.BroadphaseType broadphaseType, SolverType solverType) Instantiate a PhysicsSpace with the specified contact-and-constraint solver. Must be invoked on the designated physics thread.- Parameters:
worldMin
- the desired minimum coordinate values (not null, unaffected, default=(-10k,-10k,-10k))worldMax
- the desired maximum coordinate values (not null, unaffected, default=(10k,10k,10k))broadphaseType
- which broadphase accelerator to use (not null)solverType
- the desired contact-and-constraint solver (not null)
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PhysicsSpace
public PhysicsSpace(Vector3f worldMin, Vector3f worldMax, PhysicsSpace.BroadphaseType broadphaseType, SolverType solverType, CollisionConfiguration configuration) Instantiate a PhysicsSpace with the specified contact-and-constraint solver. Must be invoked on the designated physics thread.- Parameters:
worldMin
- the desired minimum coordinate values (not null, unaffected, default=(-10k,-10k,-10k))worldMax
- the desired maximum coordinate values (not null, unaffected, default=(10k,10k,10k))broadphaseType
- which broadphase accelerator to use (not null)solverType
- the desired contact-and-constraint solver (not null)configuration
- the desired configuration (not null)
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Method Details
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activateAll
public void activateAll(boolean forceFlag) Activate all rigid bodies in the space.- Parameters:
forceFlag
- true to force activation
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addJoint
Add the specified PhysicsJoint to the space.- Parameters:
joint
- the joint to add (not null, alias created)
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addTickListener
Register the specified tick listener with the space.Tick listeners are notified before and after each simulation step. A simulation step is not necessarily the same as a frame; it is more influenced by the accuracy of the PhysicsSpace.
- Parameters:
listener
- the listener to register (not null, alias created)- See Also:
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contains
Test whether the specified PhysicsJoint is added to the space.- Parameters:
joint
- the joint to test (not null, unaffected)- Returns:
- true if currently added, otherwise false
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countJoints
public int countJoints()Count the joints in the space.- Returns:
- the count (≥0)
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countManifolds
public int countManifolds()Count the collision manifolds in the space.- Returns:
- the current number of btPersistentManifolds (≥0)
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countRigidBodies
public int countRigidBodies()Count the rigid bodies in the space, including vehicles.- Returns:
- count (≥0)
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countTickListeners
public int countTickListeners()Count how many tick listeners are registered with the space.- Returns:
- the count (≥0)
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getAccuracy
public float getAccuracy()Return the simulation accuracy: the time step used when maxSubSteps>0.- Returns:
- the time step (in seconds, >0)
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getCharacterList
Enumerate physics characters that have been added to the space and not yet removed.- Returns:
- a new unmodifiable collection of pre-existing instances (not null)
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getGravity
Copy the gravitational acceleration for newly-added bodies.- Parameters:
storeResult
- storage for the result (modified if not null)- Returns:
- the acceleration vector (in physics-space coordinates, either storeResult or a new instance, not null)
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getJointList
Enumerate physics joints that have been added to the space and not yet removed.- Returns:
- a new unmodifiable collection of pre-existing instances (not null)
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getPhysicsSpace
Access the PhysicsSpace running on this thread. For parallel physics, this may be invoked from the OpenGL thread.- Returns:
- the pre-existing PhysicsSpace running on this thread
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getRigidBodyList
Enumerate rigid bodies (including vehicles) that have been added to this space and not yet removed.- Returns:
- a new unmodifiable collection of pre-existing instances (not null)
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getSolverInfo
Access parameters used by the contact-and-constraint solver.- Returns:
- the pre-existing instance (not null)
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getSolverType
Return the type of contact-and-constraint solver in use.- Returns:
- an enum value (not null)
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getVehicleList
Enumerate physics vehicles that have been added to the space and not yet removed.- Returns:
- a new unmodifiable collection of pre-existing instances (not null)
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isCcdWithStaticOnly
public boolean isCcdWithStaticOnly()Test whether CCD checks for collisions with static and kinematic bodies (native field: m_ccdWithStaticOnly).- Returns:
- true if checks are limited, false if checking also for collisions with dynamic bodies
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isUsingScr
public boolean isUsingScr()Test whether the space uses Speculative Contact Restitution (native field: m_applySpeculativeContactRestitution).- Returns:
- true if using SCR, otherwise false
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listManifoldIds
public long[] listManifoldIds()Enumerate the native IDs of all collision manifolds in the space.- Returns:
- a new array (not null, may be empty)
- See Also:
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maxSubSteps
public int maxSubSteps()Return the maximum number of simulation steps per frame.- Returns:
- the number of steps (>1) or 0 for a variable time step
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maxTimeStep
public float maxTimeStep()Return the maximum time step (imposed when maxSubSteps=0).- Returns:
- the maximum time step (in seconds, >0, default=0.1)
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removeJoint
Remove the specified PhysicsJoint from the space.- Parameters:
joint
- the joint to remove (not null)
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removeTickListener
De-register the specified tick listener.- Parameters:
listener
- the listener to de-register (not null, unaffected)- See Also:
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setAccuracy
public void setAccuracy(float accuracy) Alter the accuracy (time step used when maxSubSteps>0).In general, the smaller the time step, the more accurate (and compute-intensive) the simulation will be.
- Parameters:
accuracy
- the desired time step (in seconds, >0, default=1/60)
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setCcdWithStaticOnly
public void setCcdWithStaticOnly(boolean setting) Alter whether CCD checks for collisions with static and kinematic bodies (native field: m_ccdWithStaticOnly).- Parameters:
setting
- true to limit checking, false to check also for collisions with dynamic bodies (default=false)
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setGravity
Alter the gravitational acceleration acting on newly-added bodies.Typically, when a body is added to a space, the body's gravity gets set to that of the space. Thus, it is preferable to set the space's gravity before adding any bodies.
- Parameters:
gravity
- the desired acceleration vector (in physics-space coordinates, not null, unaffected, default=(0,-9.81,0))
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setMaxSubSteps
public void setMaxSubSteps(int steps) Alter the maximum number of simulation steps per frame.Extra simulation steps help maintain determinism when the render fps drops below 1/accuracy. For example a value of 2 can compensate for frame rates as low as 30fps, assuming the physics has an accuracy of 1/60 sec.
Setting this value too high can depress the frame rate.
- Parameters:
steps
- the desired maximum number of steps (≥1) or 0 for a variable time step (default=4)
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setMaxTimeStep
public void setMaxTimeStep(float maxTimeStep) Alter the maximum time step (imposed when maxSubSteps=0).In general, the smaller the time step, the more accurate (and compute-intensive) the simulation will be.
- Parameters:
maxTimeStep
- the desired maximum time step (in seconds, >0, default=0.1)
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update
public void update(float timeInterval) Update the space. Can be used to single-step the physics simulation, if maxSubSteps is set to 0 or 1. This method should be invoked on the thread that created the space.- Parameters:
timeInterval
- the time interval to simulate (in seconds, ≥0)- See Also:
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update
public void update(float timeInterval, int maxSteps) Update the space. This method should be invoked on the thread that created the space.- Parameters:
timeInterval
- the time interval to simulate (in seconds, ≥0)maxSteps
- the maximum number of steps of sizeaccuracy
(≥1) or 0 for a single step of sizetimeInterval
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update
public void update(float timeInterval, int maxSteps, boolean doEnded, boolean doProcessed, boolean doStarted) Update the space. This method should be invoked from the thread that created the space.- Parameters:
timeInterval
- the time interval to simulate (in seconds, ≥0)maxSteps
- the maximum number of steps of sizeaccuracy
(≥1) or 0 for a single step of sizetimeInterval
doEnded
- true to enableonContactEnded()
callbacks, false to skip themdoProcessed
- true to enableonContactProcessed()
callbacks, false to skip themdoStarted
- true to enableonContactStarted()
callbacks, false to skip them
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useScr
public void useScr(boolean setting) Alter whether the space uses Speculative Contact Restitution (native field: m_applySpeculativeContactRestitution).- Parameters:
setting
- true to enable SCR, false to disable it (default=false)
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getJointMap
Access the map from native IDs to physics joints.- Returns:
- the pre-existing instance (not null)
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getWorldType
protected static int getWorldType(long spaceId) Determine the type of the underlying btDynamicsWorld.- Parameters:
spaceId
- the Bullet identifier of the space (non-zero)- Returns:
- 2 (for a discrete world) or 4 (for a soft-rigid world)
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initSolverInfo
protected void initSolverInfo()Initialize the solverInfo field during create(). -
updateSolver
protected void updateSolver()Replace the existing contact-and-constraint solver with a new one of the correct type. -
add
Add the specified object to the space.- Overrides:
add
in classCollisionSpace
- Parameters:
object
- the collision object or PhysicsJoint to add (not null)
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addCollisionObject
Add the specified collision object to the space.- Overrides:
addCollisionObject
in classCollisionSpace
- Parameters:
pco
- the collision object to add (not null)
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contains
Test whether the specified collision object is added to the space.- Overrides:
contains
in classCollisionSpace
- Parameters:
pco
- the object to test (not null, unaffected)- Returns:
- true if currently added, otherwise false
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create
protected void create()Must be invoked on the designated physics thread.- Overrides:
create
in classCollisionSpace
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destroy
public void destroy()Remove all collision objects and physics joints.- Overrides:
destroy
in classCollisionSpace
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getPcoList
Enumerate collision objects that have been added to the space and not yet removed.- Overrides:
getPcoList
in classCollisionSpace
- Returns:
- a new modifiable collection of pre-existing instances (not null)
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isEmpty
public boolean isEmpty()Test whether the space is empty.- Overrides:
isEmpty
in classCollisionSpace
- Returns:
- true if empty, otherwise false
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remove
Remove the specified object from the space.- Overrides:
remove
in classCollisionSpace
- Parameters:
object
- the collision object or PhysicsJoint to remove, or null
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removeCollisionObject
Remove the specified collision object from the space.- Overrides:
removeCollisionObject
in classCollisionSpace
- Parameters:
pco
- the collision object to remove (not null)
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onContactEnded
public void onContactEnded(long manifoldId) Invoked by native code immediately after a contact manifold is destroyed. Skipped if stepSimulation() was invoked with doEnded=false.Override this method to customize how contacts are handled.
- Specified by:
onContactEnded
in interfaceContactListener
- Parameters:
manifoldId
- the native ID of thebtPersistentManifold
(not zero)
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onContactProcessed
public void onContactProcessed(PhysicsCollisionObject pcoA, PhysicsCollisionObject pcoB, long pointId) Invoked by native code immediately after a contact point is refreshed without being destroyed. Skipped for Sphere-Sphere contacts. Skipped if stepSimulation() was invoked with doProcessed=false.Override this method to customize how contacts are handled.
- Specified by:
onContactProcessed
in interfaceContactListener
- Parameters:
pcoA
- the first involved object (not null)pcoB
- the 2nd involved object (not null)pointId
- the native ID of thebtManifoldPoint
(not zero)
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onContactStarted
public void onContactStarted(long manifoldId) Invoked by native code immediately after a contact manifold is created. Skipped if stepSimulation() was invoked with doStarted=false.Override this method to customize how contacts are handled.
- Specified by:
onContactStarted
in interfaceContactListener
- Parameters:
manifoldId
- the native ID of thebtPersistentManifold
(not zero)
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