Package com.jme3.bullet.collision.shapes


package com.jme3.bullet.collision.shapes
Collision shapes, used to describe the shapes of Bullet collision objects other than soft bodies.
  • Classes
    Class
    Description
    An axis-aligned, rectangular collision shape based on Bullet's btBox2dShape.
    An axis-aligned, rectangular-solid collision shape based on Bullet's btBoxShape.
    A capsule collision shape based on Bullet's btCapsuleShapeX, btCapsuleShape, or btCapsuleShapeZ.
    The abstract base class for collision shapes based on Bullet's btCollisionShape.
    A collision shape formed by combining child shapes, based on Bullet's btCompoundShape.
    A conical collision shape based on Bullet's btConeShapeX, btConeShape, or btConeShapeZ.
    A collision shape for a conical frustum with uniform density, based on btConvexInternalShape.
    A convex collision shape optimized for 2-D, based on Bullet's btConvex2dShape.
    The abstract base class for convex collision shapes based on Bullet's btConvexShape.
    An abstract base class for collision shapes defined in terms of their supporting vertices, based on Bullet's btConvexInternalShape.
    A cylindrical collision shape based on Bullet's btCylinderShapeX, btCylinderShape, or btCylinderShapeZ.
    An empty collision shape based on Bullet's btEmptyShape.
    A mesh collisions shape based on Bullet's btGImpactMeshShape.
    A collision shape for terrain defined by a matrix of height values, based on Bullet's btHeightfieldTerrainShape.
    A convex-hull collision shape based on Bullet's btConvexHullShape.
    A mesh collision shape that uses a Bounding Value Hierarchy (BVH), based on Bullet's btBvhTriangleMeshShape.
    A convex collision shape to represent the Minkowki sum of 2 convex shapes, based on Bullet's btMinkowskiSumShape.
    A convex collision shape based on Bullet's btMultiSphereShape.
    A planar collision shape based on Bullet's btStaticPlaneShape.
    A simple point, line-segment, triangle, or tetrahedron collision shape based on Bullet's btBU_Simplex1to4.
    A spherical collision shape based on Bullet's btSphereShape.
    A collision shape for a spherical segment with uniform density, based on btConvexInternalShape.