Class ConeCollisionShape

All Implemented Interfaces:
Comparable<NativePhysicsObject>

public class ConeCollisionShape extends ConvexShape
A conical collision shape based on Bullet's btConeShapeX, btConeShape, or btConeShapeZ.
  • Field Details

    • logger2

      public static final Logger logger2
      message logger for this class
  • Constructor Details

    • ConeCollisionShape

      public ConeCollisionShape(float radius, float height, int axisIndex)
      Instantiate a cone shape around the specified main (height) axis.
      Parameters:
      radius - the desired unscaled radius (≥0)
      height - the desired unscaled height (≥0)
      axisIndex - which local axis to use for the height: 0→X, 1→Y, 2→Z (default=1)
    • ConeCollisionShape

      public ConeCollisionShape(float radius, float height)
      Instantiate a cone shape, oriented along the local Y axis.
      Parameters:
      radius - the desired unscaled radius (≥0)
      height - the desired unscaled height (≥0)
  • Method Details

    • getAxis

      public int getAxis()
      Return the main (height) axis of the cone.
      Returns:
      the axis index: 0→X, 1→Y, 2→Z
    • getHeight

      public float getHeight()
      Return the height of the cone.
      Returns:
      the unscaled height (≥0)
    • getRadius

      public float getRadius()
      Return the radius of the cone's base.
      Returns:
      the unscaled radius (≥0)
    • unscaledVolume

      public float unscaledVolume()
      Return the unscaled volume of the cone.
      Returns:
      the volume (in shape units cubed, ≥0)
    • canScale

      public boolean canScale(Vector3f scale)
      Test whether the specified scale factors can be applied to this shape. For cone shapes, base scaling must be uniform.
      Overrides:
      canScale in class CollisionShape
      Parameters:
      scale - the desired scale factor for each local axis (may be null, unaffected)
      Returns:
      true if applicable, otherwise false
    • maxRadius

      public float maxRadius()
      Calculate how far the scaled shape extends from its center of mass, including collision margin.
      Overrides:
      maxRadius in class CollisionShape
      Returns:
      the distance (in physics-space units, ≥0)