Class MeshCollisionShape

All Implemented Interfaces:
com.jme3.export.Savable, com.jme3.util.clone.JmeCloneable, Cloneable, Comparable<NativePhysicsObject>

public class MeshCollisionShape extends CollisionShape
A mesh collision shape that uses a Bounding Value Hierarchy (BVH), based on Bullet's btBvhTriangleMeshShape. Not for use in dynamic bodies. Collisions between HeightfieldCollisionShape, MeshCollisionShape, and PlaneCollisionShape objects are never detected.

TODO add a shape based on btScaledBvhTriangleMeshShape

  • Field Details

    • maxSubmeshes

      public static final int maxSubmeshes
      maximum number of submeshes when compression is used
      See Also:
    • maxTrianglesInAnySubmesh

      public static final int maxTrianglesInAnySubmesh
      maximum number of triangles in any submesh when compression is used
      See Also:
    • logger2

      public static final Logger logger2
      message logger for this class
  • Constructor Details

    • MeshCollisionShape

      protected MeshCollisionShape()
      No-argument constructor needed by SavableClassUtil.
    • MeshCollisionShape

      public MeshCollisionShape(boolean useCompression, Collection<IndexedMesh> meshes)
      Instantiate a shape from the specified collection of native meshes.
      Parameters:
      useCompression - true to use quantized AABB compression
      meshes - the collection on which to base the shape (must contain at least one triangle)
    • MeshCollisionShape

      public MeshCollisionShape(boolean useCompression, CompoundMesh mesh)
      Instantiate a shape based on the specified CompoundMesh.
      Parameters:
      useCompression - true to use quantized AABB compression
      mesh - the mesh on which to base the shape (not null, must contain at least one triangle, unaffected)
    • MeshCollisionShape

      public MeshCollisionShape(boolean useCompression, IndexedMesh... submeshes)
      Instantiate a shape from the specified native mesh(es).
      Parameters:
      useCompression - true to use quantized AABB compression
      submeshes - the mesh(es) on which to base the shape (must contain at least one triangle)
    • MeshCollisionShape

      public MeshCollisionShape(byte[] bvhBytes, IndexedMesh... submeshes)
      Instantiate a shape from the specified native mesh(es) and serialized BVH. The submeshes must be equivalent to those used to generate the BVH.
      Parameters:
      bvhBytes - the serialized BVH (not null, unaffected)
      submeshes - the mesh(es) on which to base the shape (must contain at least one triangle)
    • MeshCollisionShape

      public MeshCollisionShape(com.jme3.scene.Mesh... jmeMeshes)
      Instantiate a shape based on the specified JME mesh(es), using quantized AABB compression.
      Parameters:
      jmeMeshes - the mesh(es) on which to base the shape (must contain at least one triangle, unaffected)
    • MeshCollisionShape

      public MeshCollisionShape(com.jme3.scene.Mesh mesh, boolean useCompression)
      Instantiate a shape based on the specified JME mesh.
      Parameters:
      mesh - the mesh on which to base the shape (must contain at least one triangle, unaffected)
      useCompression - true to use quantized AABB compression
  • Method Details

    • countMeshTriangles

      public int countMeshTriangles()
      Count how many triangles are in the mesh.
      Returns:
      the count (≥0)
    • countMeshVertices

      public int countMeshVertices()
      Count how many vertices are in the mesh.
      Returns:
      the count (≥0)
    • countSubmeshes

      public int countSubmeshes()
      Count how many submeshes are in the mesh.
      Returns:
      the count (≥0)
    • getBvh

      public BoundingValueHierarchy getBvh()
      Access the bounding-value hierarchy.
      Returns:
      the pre-existing instance (not null)
    • getSubmesh

      public IndexedMesh getSubmesh(int index)
      Access the specified submesh.
      Parameters:
      index - the index of the desired submesh (in the order the submeshes were added, ≥0)
      Returns:
      the pre-existing instance (not null)
    • serializeBvh

      public byte[] serializeBvh()
      Serialize the BVH to a byte array.
      Returns:
      a new array containing a serialized version of the BVH
    • split

      public MeshCollisionShape[] split(com.jme3.math.Triangle splittingTriangle)
      Attempt to divide this shape into 2 shapes.
      Parameters:
      splittingTriangle - to define the splitting plane (in shape coordinates, not null, unaffected)
      Returns:
      a pair of mesh shapes, the first shape generated by the plane's minus side and the 2nd shape generated by its plus side; either shape may be null, indicating an empty shape
    • canSplit

      public boolean canSplit()
      Test whether this shape can be split by an arbitrary plane.
      Overrides:
      canSplit in class CollisionShape
      Returns:
      true if splittable, false otherwise
    • cloneFields

      public void cloneFields(com.jme3.util.clone.Cloner cloner, Object original)
      Callback from Cloner to convert this shallow-cloned shape into a deep-cloned one, using the specified Cloner and original to resolve copied fields.
      Specified by:
      cloneFields in interface com.jme3.util.clone.JmeCloneable
      Overrides:
      cloneFields in class CollisionShape
      Parameters:
      cloner - the Cloner that's cloning this shape (not null)
      original - the instance from which this shape was shallow-cloned (not null, unaffected)
    • read

      public void read(com.jme3.export.JmeImporter importer) throws IOException
      De-serialize this shape from the specified importer, for example when loading from a J3O file.
      Specified by:
      read in interface com.jme3.export.Savable
      Overrides:
      read in class CollisionShape
      Parameters:
      importer - (not null)
      Throws:
      IOException - from the importer
    • recalculateAabb

      protected void recalculateAabb()
      Recalculate this shape's bounding box if necessary.
      Overrides:
      recalculateAabb in class CollisionShape
    • write

      public void write(com.jme3.export.JmeExporter exporter) throws IOException
      Serialize this shape to the specified exporter, for example when saving to a J3O file.
      Specified by:
      write in interface com.jme3.export.Savable
      Overrides:
      write in class CollisionShape
      Parameters:
      exporter - (not null)
      Throws:
      IOException - from the exporter