Package com.jme3.bullet.joints
Class ConeJoint
java.lang.Object
com.jme3.bullet.NativePhysicsObject
com.jme3.bullet.joints.PhysicsJoint
com.jme3.bullet.joints.Constraint
com.jme3.bullet.joints.ConeJoint
- All Implemented Interfaces:
Comparable<NativePhysicsObject>
A 3 degree-of-freedom joint based on Bullet's btConeTwistConstraint.
From the Bullet manual:
To create ragdolls, the cone twist constraint is very useful for limbs like
the upper arm. It is a special point to point constraint that adds cone and
twist axis limits. The x-axis serves as twist axis.
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Field Summary
Fields inherited from class com.jme3.bullet.joints.Constraint
logger15, pivotA, pivotB
Fields inherited from class com.jme3.bullet.joints.PhysicsJoint
logger
Fields inherited from class com.jme3.bullet.NativePhysicsObject
loggerN
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Constructor Summary
ConstructorDescriptionConeJoint
(PhysicsRigidBody rigidBodyA, PhysicsRigidBody rigidBodyB, Vector3f pivotInA, Vector3f pivotInB) Instantiate a double-ended ConeJoint.ConeJoint
(PhysicsRigidBody rigidBodyA, PhysicsRigidBody rigidBodyB, Vector3f pivotInA, Vector3f pivotInB, Matrix3f rotInA, Matrix3f rotInB) Instantiate a double-ended ConeJoint.ConeJoint
(PhysicsRigidBody rigidBodyA, Vector3f pivotInA, Matrix3f rotInA) Instantiate a single-ended ConeJoint with its pivot at the physics-space origin. -
Method Summary
Modifier and TypeMethodDescriptiongetFrameTransform
(JointEnd end, Transform storeResult) Copy the joint's frame transform relative to the specified end.float
Return the span of the first swing axis.float
Return the span of the 2nd swing axis.float
Return the span of the twist (local X) axis.boolean
Test whether this joint is angular-only.void
setAngularOnly
(boolean value) Alter whether this joint is angular-only.void
setLimit
(float swingSpan1, float swingSpan2, float twistSpan) Alter the angular limits for this joint.Methods inherited from class com.jme3.bullet.joints.Constraint
getAppliedImpulse, getBodyA, getBodyB, getBreakingImpulseThreshold, getConstraintType, getOverrideIterations, getPivot, getPivotA, getPivotB, isCollisionBetweenLinkedBodies, isEnabled, isFeedback, overrideIterations, setBreakingImpulseThreshold, setCollisionBetweenLinkedBodies, setEnabled, setFeedback, setPivotInA, setPivotInB
Methods inherited from class com.jme3.bullet.joints.PhysicsJoint
countEnds, destroy, findEnd, findOtherBody, getBody, getPhysicsSpace, setBodyA, setBodyB, setNativeId, setPhysicsSpace, toString
Methods inherited from class com.jme3.bullet.NativePhysicsObject
compareTo, countTrackers, dumpTrackers, equals, freeUnusedObjects, hasAssignedNativeObject, hashCode, nativeId, reassignNativeId, setNativeIdNotTracked, unassignNativeObject
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Field Details
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logger2
message logger for this class
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Constructor Details
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ConeJoint
Instantiate a single-ended ConeJoint with its pivot at the physics-space origin.To be effective, the joint must be added to the PhysicsSpace of the body and the body must be dynamic.
- Parameters:
rigidBodyA
- the body to constrain (not null, alias created)pivotInA
- the pivot location in A's scaled local coordinates (not null, unaffected)rotInA
- the joint orientation in A's local coordinates (rotation matrix, unaffected)
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ConeJoint
public ConeJoint(PhysicsRigidBody rigidBodyA, PhysicsRigidBody rigidBodyB, Vector3f pivotInA, Vector3f pivotInB) Instantiate a double-ended ConeJoint.To be effective, the joint must be added to the PhysicsSpace of both bodies. Also, the bodies must be distinct and at least one of them must be dynamic.
- Parameters:
rigidBodyA
- the body for the A end (not null, alias created)rigidBodyB
- the body for the B end (not null, alias created)pivotInA
- the pivot location in A's scaled local coordinates (not null, unaffected)pivotInB
- the pivot location in B's scaled local coordinates (not null, unaffected)
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ConeJoint
public ConeJoint(PhysicsRigidBody rigidBodyA, PhysicsRigidBody rigidBodyB, Vector3f pivotInA, Vector3f pivotInB, Matrix3f rotInA, Matrix3f rotInB) Instantiate a double-ended ConeJoint.To be effective, the joint must be added to the PhysicsSpace of both bodies. Also, the bodies must be distinct and at least one of them must be dynamic.
- Parameters:
rigidBodyA
- the body for the A end (not null, alias created)rigidBodyB
- the body for the B end (not null, alias created)pivotInA
- the pivot location in A's scaled local coordinates (not null, unaffected)pivotInB
- the pivot location in B's scaled local coordinates (not null, unaffected)rotInA
- the joint orientation in A's local coordinates (rotation matrix, unaffected)rotInB
- the joint orientation in B's local coordinates (rotation matrix, unaffected)
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Method Details
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getFrameTransform
Copy the joint's frame transform relative to the specified end.- Parameters:
end
- which end (not null)storeResult
- storage for the result (modified if not null)- Returns:
- the transform of the constraint space relative to the end
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getSwingSpan1
public float getSwingSpan1()Return the span of the first swing axis.- Returns:
- the span (in radians)
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getSwingSpan2
public float getSwingSpan2()Return the span of the 2nd swing axis.- Returns:
- the span (in radians)
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getTwistSpan
public float getTwistSpan()Return the span of the twist (local X) axis.- Returns:
- the span (in radians)
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isAngularOnly
public boolean isAngularOnly()Test whether this joint is angular-only.- Returns:
- true if angular only, otherwise false
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setAngularOnly
public void setAngularOnly(boolean value) Alter whether this joint is angular-only.- Parameters:
value
- the desired setting (default=false)
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setLimit
public void setLimit(float swingSpan1, float swingSpan2, float twistSpan) Alter the angular limits for this joint.- Parameters:
swingSpan1
- the desired span of the first swing axis (in radians)swingSpan2
- the desired span of the 2nd swing axis (in radians)twistSpan
- the desired span of the twist (local X) axis (in radians)
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