Package jme3utilities.minie


package jme3utilities.minie
Bullet physics support for jMonkeyEngine3.
  • Class
    Description
    A simple DebugAppStateFilter that selects physics objects associated with a specific application-data object.
    A simple DebugAppStateFilter that selects dynamic rigid bodies for which continuous collision detection (CCD) is active.
    A simple DebugAppStateFilter to select objects that are assignable to a specific class.
    A simple DebugAppStateFilter that selects physics objects associated with a specific DynamicAnimControl.
    Enumerate the flags used to configure a PhysicsDumper.
    A simple DebugAppStateFilter that returns true for most physics objects (or false for most physics objects) with specified exceptions.
    Version strings for the Minie library.
    Utility methods that operate on scene-graph controls/spatials/subtrees that may include physics controls.
    Utility methods that operate on physics collision objects.
    Utility methods for physics collision shapes.
    A simple DebugAppStateFilter that selects any physics objects NOT associated with a specific application-data object.
    Generate compact textual descriptions of physics objects for debugging purposes.
    Dump Minie data structures for debugging purposes.
    A simple DebugAppStateFilter that selects physics objects associated with a specific user object.